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Quests have begun to evolve far from what they started as. In two years the WoW TCG has gone from Your Fortune Awaits You to quests like Corki's Ransom and Minions of the Shadow Council. Drawing cards at a cheap cost has become a popular trend in the best decks with quests that have conditions like Orders from Lady Vashj being very popular choices. It's not surprise, really. Orders from Lady Vashj is an easy quest condition to fulfill, and it provides two cards for two resources. It's on par and less narrow in the decks it can go into than The Defias Brotherhood.
Another card that hasn't gotten nearly as much attention as I had expected it to get is A Warm Welcome with a similarly narrow completion condition but offering the powerful two cards for two resources deal that Orders from Lady Vashj offers. Much like Orders from Lady Vashj, the decks that can empty their hands quickly are decks that are most likely able to easily complete A Warm Welcome, although emptying that player's hand has to come from things like weapons and burn effects rather than just playing allies. A Warm Welcome requires your hero to deal five or more damage in a single turn in order to complete it, which isn't that difficult for a lot of the currently played decks.
Take a look at the Kil'zin traitor deck. It has many ways to complete A Warm Welcome in a simple and easy fashion. The first major notable that the traitor Shaman has is Death Shock. It deals damage to an ally equal to the damage on the Shaman hero, meaning that you can easily get five or more damage just by playing Death Shock on an ally. Playing a two-cost instant and then drawing two cards for two resources is a pretty sweet deal, especially if you are still trying to mount pressure on your opponent. The benefit of this sort of play is its openness to what you can do. You have a nice instant trick to deal with a troublesome ally and, if you don't need to complete A Warm Welcome, you still have the option to throw some burn at the opposing hero's face. A Warm Welcome simply provides a nice outlet for more burn, and Death Shock easily fuels the conditions for the quest.
It's also not the only Shaman card that single-handedly fulfills the conditions of A Warm Welcome. Elements' Fury is another useful card in making A Warm Welcome one of the easiest “draw two” effects in a Shaman deck. The reason for this is that you deal six damage in total with the card. Three damage is dealt to an ally, and three damage is dealt to a hero. Play an Elements' Fury and draw two cards.
Even plays like Lightning Arc, flip your hero, and A Warm Welcome serve as powerful swings in the game if your hero happens to be Kil'zin of the Bloodscalp. Plays like Storm Shock and hero flip into A Warm Welcome is a flexible option that let you make use of the opponent's end phase.
The Shaman had numerous ways to utilize A Warm Welcome since the Kil'zin burn deck can be very fast and can refuel very easily with tools like Orders from Lady Vashj and A Warm Welcome at its disposal. This could also give the Shaman deck a chance to blast through decks such as Boomkin and Holy Paladin since it offers more copies of a draw two quest that will ensure that Kil'zin does not run out of steam.
Speaking of Boomkin, the Balance Druid deck is another potential contender for A Warm Welcome. The cheap card-drawing quest saw a little play at North American Continentals this year. While it's not as easily completed in Boomkin as the Kil'zin burn deck, the Boomkin deck can easily complete A Warm Welcome as a cheap card-drawing quest in the late game with the huge amount of burn effects that the deck has. Michael Acharya demonstrated this with his twist on the Boomkin deck by running a couple of copies of A Warm Welcome, as his variant not only could trigger A Warm Welcome through burn effects, but it could also be easily triggered with another important damage-dealer that works well with A Warm Welcome's cheap cost: Twig of the World Tree.
Twig decks in general can easily complete A Warm Welcome with its namesake weapon. Traitor Druid can fulfill the conditions of A Warm Welcome with Moonfire and a Twig attack, or Form of the Serpent in play and a Twig attack. Heck, Form of the Serpent also acts as an outlet for triggering A Warm Welcome when necessary, as you can attack something in order to get a third counter on your ongoing ability, and then use Form's effect to deal 3 damage to an ally.
Mage decks that run a larger burn suite, such as Blaize Brightspark, are another example of an excellent class for A Warm Welcome. Blast Wave, like Death Shock, can trigger the conditions of A Warm Welcome all on its own if it roasts two allies and a hero, while pretty much any burn effect and Blaize's flip lets you complete A Warm Welcome.
On top of all of these decks in which A Warm Welcome can be played in, the card-drawing quest is also a fine candidate for any weapon deck. Just look at the example I gave earlier about Twig of the World Tree. An Arms Warrior deck can easily make use of A Warm Welcome, as a single Mortal Strike with a Twig or an Obsidian Edged Blade in play lets you complete A Warm Welcome for some more cards. Dual-Wielding heroes can also easily trigger A Warm Welcome with the aid of combat pumps or even multiple attacks in one turn, powered by things such as Rak Skyfury. Mother Misery, an often-talked about and under-the-radar archetype, can also utilize A Warm Welcome with its power to strike with enough weapons to reach the five damage requirement on the cheap card-drawing quest.
So, with all of these possible decks that A Warm Welcome can go into, established tournament-finishers or otherwise, why is it that A Warm Welcome has seen little play up until now?
That's a very good question.
A Warm Welcome represents everything some of these decks could possibly want in a quest. It's cheap to complete, it offers multiple cards for completing it, and its completion conditions are absurdly easy for a lot of these decks to fulfill. It's also a playable quest in the current block constructed format. A Warm Welcome seems like a no-brainer to play in a lot of the aggressive decks like Kil'zin burn in this block constructed format. It's even good enough to see play in the normal constructed format. Is there any reason why it hasn't? Perhaps it just hasn't caught on yet. But if A Warm Welcome catches on soon, it's bound to start making it into more and more decks as people start to realize how easily completed it really is. And, as with all underappreciated cards, A Warm Welcome is bound to get better as new cards are released that make completing it even easier.

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